For each place and time there is a different set of voice overs for the game and while it is a small detail it helps make the game a bit more fun. Sound: 4.5 – While the music is well-matched to each locale it is the voice work that I really enjoyed with the game. (A note, with the Season 2 update the visual appearance of the characters took on a more 3D-ish look which has been the subject of some controversy over whether it was an improvement) It is obvious a good deal of effort has gone into the look of the game and the result is appreciated. That being said the art style is pleasing, consistent, and varied from locale to locale. Graphics: 4.5 – The game isn’t meant to be high art and it doesn’t appear to be doing anything that should be taxing the Tegra chip in any meaningful way. You’ll need to use your own best judgment if you don’t have a controller. Maybe some people have gotten used to these sorts of controls, I find them too crippling to enjoy things. In the end I always get bogged down by having to reposition my hands or me mentally losing track of where a given thumb’s “center” is. While the game does provide on-screen controls, with an option to keep a fixed position or have them float, I’ve never found controls of this type workable for sustained sessions. I will absolutely say that the difference in trying to play the game with and without a controller is night and day. While it isn’t a game that makes much use of the power of the Shield it does make excellent use of the Shield controller, feeling smooth and natural as you progress. Another fun bonus in this mode is the ability to ride a dinosaur for a little while, chasing down and devouring zombies almost like Pac-Man chomping down some blue ghosts. As of the time I wrote this review, unfortunately, on-line leaderboards still weren’t yet working as that could certainly provide some additional motivation to continue to plow through the “Deadite” hordes. Once you choose your map/theme you’ll be dropped into a situation more akin to a classic arcade experience with wave after wave of zombies and no chance of survival, just the thrill of getting a top score. If you’re a veteran of this style of game it isn’t likely the entirety of story mode will truly challenge you, but once you’re done with the story mode appetizer you can move on to the more difficult main course in Survival Mode. You’ll likely want to start out with the game’s story mode since it will walk you through the basics of the game while providing a slowly climbing level of difficulty. There are also power-ups that help you move quicker (a nice nod to Back to the Future 2 with the hoverboard), a shield, and then even special contraptions like a sentry gun you can deploy to help dispatch the walking dead for a short time. There’s a satisfying arsenal available to you over the course of the game, ranging from more traditional weapons (SMGs, rifles, and shotguns, OH MY!) to the more destructive (the buzzsaw and flamethrower are hard not to enjoy). As swarms of the period-appropriate dead come shambling your way you’ll need to be quick and decisive, weaving your way to power-ups that are absolutely essential to keep you restocked and alive. I won’t consume space trying to explain this silly romp through multiple eras in history other than providing a few simple laughs the game isn’t about narrative, it’s about action. While your mileage will vary with Age of Zombies, depending on how much you simply enjoy trying to survive increasingly challenging waves of zombies, there is no denying its charms considering the very reasonable price of admission.
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